iCTF Draft Cup '23 Invitation
1. MAP LIST
- CTF-Acrony-RE1
- CTF-Anfractuous-S6
- CTF-Command-S6
- CTF-Duku-S6
- CTF-IztacB14
- CTF-Klondike-S6
- CTF-Overflow-S6
- CTF-Rune-RE1
- CTF-Sprinta-S6
2. DRAFT AND TEAMS
- The draft will take place on Sunday, September 24th at 21:30 CEST.
- The draft will consist of six rounds. Each captain will pick one player in each round. In the first round of the draft each captain must draft themselves - this will be done automatically. Every Captain has 12 points to spend.
- In the second round the captain with most points to spend starts drafting. If captains have the same points, then the captain starts picking who has gained most elo in Season 3.
- From the third round the picking order will be decided according to remaining points of each captain. The captain with the highest remaining points will pick first, the captain with the lowest remaining budget will pick last in each round. In case two captains have the same remaining budget after the conclusion of a round, the picking order in the next round will be decided by a randomizer.
- Each captain will have one minute to pick a player when it's their turn. If the captain has not picked a player within the given timeframe, the highest rated player available within the budget of that team will be picked automatically.
- Each captain has the opportunity to ask for ONE timeout during the draft which will give them an additional two minutes to pick a player that round.
- Every Team needs 2 players from each Tier (3,2,1 points).
3. SERVER SELECTION
- All matches must be played with cup settings on servers sanctioned by PassionateGaming.
- Captains are encouraged to agree on a server before the match - when scheduling the match, before the match day. Once the match is scheduled, team captains have the ability to book their desired server for the match on the My Matches tab of the league page on the website.
- If no servers are booked for the match, admins will assign a server based on which ones are available after consulting with the captains involved in the match.
- Whilst we will do our best to provide the best and fairest server available for the match, it may not always be possible and a compromise will have to be reached.
- If a match involves a team made up mainly of players from North America and South America, the match may be played across two servers (an UK/FRA and an NA based server) if either team requests it. If this isn't an option, refer to rule 4
4. GROUP STAGE
- 2 Groups a 5 Teams
- 1st of each group = semi finals
- 2nd against 3rd of each group will play each other in the playoffs.
- Best of 3
- No Draws
- Every map win counts as 1 point (possible results: 2:0, 2:1)
- Map picking: ban, ban, pick, pick, elimination for decider (cointoss decides who starts banning)
- Every map can only picked/banned once during groupstage
- Map ban/pick must be done 15min before the game
- Server rules: Your map pick has to be played on enemy server and vice versa
- Games between EU vs. NA are only allowed on NY, FRA/UK
- If Teams cant agree on a server for the decider map, the wheel will decide
5. PLAYOFFS
- Best of 3 until Grand Final
- Map picking: pick, pick, ban, ban, pick, pick, elimination (higher seed has the last ban)
- Higher seed decides which map will be played first
6. RANKINGS
- Three teams from each group will advance to the playoffs.
- Rankings will be based on the number of total points for each team. If two teams are tied on points, the team that advances is decided by the winner of the match between the two teams.
- If more than two teams are tied, then these steps will be used to break the tie:
- The lowest number of map losses in the matches between the teams in the tie.
- The highest number of captures in the matches between the teams in the tie.
- The lowest number of captures against in the matches between teams in the tie.
7. SCHEDULING MATCHES
- Teams are required to schedule their matches in agreement with the opposing captain each week. Each match in the group stage has a schedule time of one week and can be played on any agreed day and time from Monday to Sunday.
- If two captains cannot reach an agreement before Friday 22:00 CEST in the running match week, the match will be forced to Sunday of the given week between 20:00 CEST and 22:00 CEST.
- A neutral admin will decide the final match time to ensure a free server is available.
- Scheduling a match outside of the match week can only be done with the agreement of a cup admin. All postponement requests will be considered on a case by case basis depending on the cup schedule.
- Team captains are encouraged to schedule their matches on their own using the Challenging functionality on My Matches tab of the League page on the website.
8. ENTERING MATCH RESULTS
- Team captains are encouraged to enter/confirm results of their matches on their own using the button on My Matches tab of the League page on the website.
- If for some reason the results cannot be entered on the website, screenshots of the match should be provided to the cup admins via Discord.
9. DISCORD
- All players are required to be present on the PassionateGaming Discord server. During matches it is mandatory to connect to and use your team’s provided voice channel on the PG Discord server.
10. FIRST-PERSON DEMOS
- All players must record a first-person demo on all maps. There is no valid excuse for not recording a demo of your game. If you don't know how to or yours is 'broken', contact an admin or your captain for help.
- Players must keep their demos for the duration of the entire cup and can be requested from any match up to two weeks after their team has played their last game.
- An admin not participating in the match has the right to request as many demos as they want.
- Cheating accusations will be reviewed and ruled on by an anti-cheat team.
- Admins may request that a player uploads all demos for the entire duration of the season.
- If a player refuses or fails to upload demos when requested, it will result in a forfeit loss of each map a demo is not provided for.
- The opposing team may request demos no later than seven days after the match.
11. MATCH PUNCTUALITY
- A team must have their entire team in the server and clicked in to be eligible to start the timer to claim a no show. Once they have done this the opposing team has ten minutes to click in before they default the map.
- If the first map is lost in this manner, as soon as the second map is loaded and the team click in, the timer will begin for the second map, to which the other team has another ten minutes to enter the server and click in.
- Teams are encouraged to show some tolerance in an effort to get all matches in the cup played where possible and not look for easy map wins.
12. SPECTATORS
- The only people allowed to spectate matches are PassionateGaming admins and members of the stream team. It goes without saying that if someone is spectating, they are not allowed to have any communications with the teams that are playing.
- Unless commentating on the match during a live stream, it is forbidden for a member of either team involved in said match to join as a spectator. This will result in a forfeit of the map in question.